# EffectType
class in mod.common.minecraftEnum
描述
描述特效类型的枚举值
class EffectType(object):
EMPTY_EFFECT = "empty" # 无状态效果
MOVEMENT_SPEED = "speed" # 速度,提升行走速度
MOVEMENT_SLOWDOWN = "slowness" # 缓慢,降低行走速度
DIG_SPEED = "haste" # 急迫,加快挖掘速度及攻击速度
DIG_SLOWDOWN = "mining_fatigue" # 疲劳,减缓挖掘速度及攻击速度
DAMAGE_BOOST = "strength" # 力量,提升近战攻击伤害
HEAL = "instant_health" # 瞬间治疗,瞬间回复实体生命值,伤害亡灵生物
HARM = "instant_damage" # 瞬间伤害,瞬间伤害实体,治疗亡灵生物
JUMP = "jump_boost" # 跳跃提升,提升跳跃高度,降低坠落伤害
CONFUSION = "nausea" # 反胃,造成视野扭曲
REGENERATION = "regeneration" # 恢复,随时间持续恢复生命
DAMAGE_RESISTANCE = "resistance" # 伤害抗性提升,减少大部分的伤害
FIRE_RESISTANCE = "fire_resistance" # 防火,免疫火伤害
WATER_BREATHING = "water_breathing" # 水下呼吸,在水下时不消耗氧气
INVISIBILITY = "invisibility" # 隐身,获得隐形效果
BLINDNESS = "blindness" # 失明,削弱视野,无法疾跑和产生暴击
NIGHT_VISION = "night_vision" # 夜视,增加视野亮度
HUNGER = "hunger" # 饥饿,增加饥饿等级,加快饥饿值降低
WEAKNESS = "weakness" # 虚弱,降低近战攻击伤害
POISON = "poison" # 中毒,随时间给予伤害,不会致死
WITHER = "wither" # 凋零,随时间给予伤害,会致死
HEALTH_BOOST = "health_boost" # 生命提升,提升生命值上限
ABSORPTION = "absorption" # 伤害吸收,增加用于吸收伤害的生命值
SATURATION = "saturation" # 饱食,恢复饥饿值和饱和度
LEVITATION = "levitation" # 漂浮,使实体不断提升高度
FATAL_POISON = "fatal_poison" # 致命中毒,随时间给予伤害,会致死
CONDUIT_POWER = "conduit_power" # 潮涌能量,在水下时拥有视野亮度增加、挖掘和攻击速度增加、可水下呼吸三种效果
SLOW_FALLING = "slow_falling" # 缓慢降落,降低掉落速度,减少掉落伤害
BAD_OMEN = "bad_omen" # 不祥之兆, 进入村庄时触发袭击
HERO_OF_THE_VILLAGE = "village_hero" # 村庄英雄,与村民交易价格降低
DARKNESS = "darkness" # 黑暗,是一种会将玩家的视野限制在15格内,且导致屏幕不时变暗的状态效果。