# EntityComponentType

class in mod.common.minecraftEnum

class EntityComponentType(object):
	addrider = 0
	admire_item = 1
	ageable = 2
	anger_level = 3
	angry = 4
	annotation_break_door = 5
	annotation_open_door = 6
	area_attack = 7
	attack = 8
	attack_cooldown = 9
	attack_damage = 10
	balloonable = 11
	barter = 12
	block_climber = 13
	block_sensor = 14
	boostable = 15
	boss = 16
	break_blocks = 17
	breathable = 18
	breedable = 19
	bribeable = 20
	buoyant = 21
	burns_in_daylight = 22
	celebrate_hunt = 23
	combat_regeneration = 24
	conditional_bandwidth_optimization = 25
	custom_hit_test = 26
	damage_over_time = 27
	damage_sensor = 28
	despawn = 29
	drying_out_timer = 30
	dweller = 31
	economy_trade_table = 32
	entity_sensor = 33
	environment_sensor = 34
	equip_item = 35
	equippable = 36
	exhaustion_values = 37
	experience_reward = 38
	explode = 39
	flocking = 40
	follow_range = 41
	genetics = 42
	giveable = 43
	group_size = 44
	grows_crop = 45
	healable = 46
	health = 47
	heartbeat = 48
	hide = 49
	home = 50
	horse_jump_strength = 51
	hurt_on_condition = 52
	inside_block_notifier = 53
	insomnia = 54
	instant_despawn = 55
	interact = 56
	inventory = 57
	item_hopper = 58
	jump_dynamic = 59
	jump_static = 60
	knockback_resistance = 61
	lava_movement = 62
	leashable = 63
	lookat = 64
	managed_wandering_trader = 65
	mob_effect = 66
	movement_amphibious = 67
	movement_basic = 68
	movement_dolphin = 69
	movement_fly = 70
	movement_generic = 71
	movement_glide = 72
	movement_hover = 73
	movement_jump = 74
	movement_skip = 75
	movement_sway = 76
	nameable = 77
	navigation_climb = 78
	navigation_float = 79
	navigation_fly = 80
	navigation_generic = 81
	navigation_hover = 82
	navigation_swim = 83
	navigation_walk = 84
	out_of_control = 85
	peek = 86
	persistent = 87
	physics = 88
	player_exhaustion = 89
	player_experience = 90
	player_level = 91
	player_saturation = 92
	preferred_path = 93
	projectile = 94
	pushable = 95
	raid_trigger = 96
	rail_movement = 97
	rail_sensor = 98
	ravager_blocked = 99
	rideable = 100
	scaffolding_climber = 101
	scale_by_age = 102
	scheduler = 103
	shareables = 104
	shooter = 105
	sittable = 106
	spawn_entity = 107
	strength = 108
	tameable = 109
	tamemount = 110
	target_nearby_sensor = 111
	teleport = 112
	tick_world = 113
	timer = 114
	trade_table = 115
	trail = 116
	transformation = 117
	trust = 118
	trusting = 119
	underwater_movement = 120
	water_movement = 121